
package com.idealighter.game.roomcard.games.mustniuniu.message;

import com.baidu.bjf.remoting.protobuf.annotation.Protobuf;

import com.idealighter.game.core.annotation.ResMsg;
import com.idealighter.game.message.ModuleMsgIdConstant;
import com.idealighter.game.message.core.ResMessage;

import lombok.Data;

/**
 * 玩家准备 .
 *
 */
@ResMsg(ModuleMsgIdConstant.MustNiuNiu.RES_SEND_MSG)
@Data
public class ResSendMsgMsg implements ResMessage {
  @Protobuf(order = 1)
  private int id = ModuleMsgIdConstant.MustNiuNiu.RES_SEND_MSG;
  // 座位顺序
  @Protobuf(order = 2)
  private int order; //
  // 玩家编号
  @Protobuf(order = 3)
  private long playerId;
  // 接收人座位顺序(0:群发)
  @Protobuf(order = 4)
  private int otherOrder; //
  // 接收人座位顺序(0:群发)
  @Protobuf(order = 5)
  private long otherPlayerId;
  // 消息类型(客户端自己设置)
  @Protobuf(order = 6)
  private int msgType;
  // 消息内容
  @Protobuf(order = 7)
  private String msg;
}
